
Hey everyone! Maya rendering is fully ready! As with the video transcoding service, this will be a free rendering platform until there is enough testing to ensure that it is working in a majority of cases. This is the first type of Maya / Arnold render that will make use of the distributed nature of Hyperwave, with each capable node taking on a frame at a time until completed. A Maya Binary ".mb" extension, or what I consider a typical Maya file is able to be sent with a parameter to indicate the frames that need to be rendered which are already defined in the sequence.
I’ll also start working on a Hypernet page so that there is visibility into the scale that stands behind processing each type of request. Initially, the pool is just my own personal resources. There is a client software which I’ll be releasing as well that grants credits per work unit processed. In the longer term, those credits will be usable to fund pattern executions with an additional payment method to top up or cover the gap in credits needed to process the job.

To test this process, I’ve used an animation that I built while attending a Master’s program at Academy of Art University. Here is the full video: https://www.youtube.com/watch?v=ZnqYVGfYDco&ab_channel=AndrewJonesGaming . Additionally, the specific frame I keep rendering for testing is using a nCloth simulation on a spiderweb, so it’s a very resource intensive render, taking 25 minutes for a single frame of 1920 x 1080. At 24 fps, a single second would then take 600 minutes for one second of video. Hyperwave is ready to split that up and attack it from a distributed computing angle!